A SONG OF ICE & FIRE - Baratheon Wardens (ENG)
House Baratheon's battle doctrine is fairly simple: be strong like iron.
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House Baratheon's battle doctrine is fairly simple: be strong like iron.
Świetna ciężka piechota Baratheonów.
House Baratheon's battle doctrine is fairly simple: be strong like iron.
PRE ORDER - zestaw zostanie wysłany po oficjalnej premierze
PRE ORDER - zestaw zostanie wyslany po oficjalnej premierze.
PRE ORDER - zestaw zostanie wysłany po oficjalnej premierze.
PRE ORDER - zestaw zostanie wysłany po oficjalnej premierze.
PRE ORDER - zestaw zostanie wysłany po oficjalnej premierze.
Wydmowe Żmije to żołnierze którzy przepastne piaski pustyni nazywają swoim domem.
To stand out among all the different mercenary companies in Westeros, one must get creative. For the Bloody Mummers, they have decided that every aspect of their look must be as flamboyant as possible.
Lightly armored, these swift hunters can easily take down enemies with a combination of arrows and teeth.
In the northernmost reaches of civilized land, the Night’s Watch man The Wall, keeping Westeros safe from the wild things roaming beyond. The Builders are there to maintain the troop’s arms and armor, as well as create massive siege weapons to contend with the monsters of the frozen north in safety upon The Wall. Smaller versions can be taken to battle when the Night’s Watch march to war as well.
In battle, the goal is to defeat your opponent without being defeated, yourself. If you can attack your enemy and they cannot retaliate, that goes a long way to victory. For House Stark, that means employing skilled bowmen in their ranks. They have trained relentlessly in their everyday lives as trappers, rangers, and hunters.
Some men just relish confrontation. They long to jump into the fray, scrapping with an enemy, seeing them beaten to a pulp. As the battle rages on, they get more and more into a frenzy. Wounds seem to not matter and actually drive their bloodlust further. That’s the case with the Umber Berserkers. Once battle is met, it only ends when either they or their enemy are no longer moving.